Small games,pocket sized.
Tired of ads, subscriptions and in-app purchases. This monorepo of mini arcade games was born out of wanting to give my son some safe, easy to pick up, free games to keep him entertained.
Every game installs as its own app, with its own icon and its own offline cache. They all live under one domain, one game per path.
Nothing to sign up for. No accounts, no ads, no analytics beyond a page count.

Flick Factory
Flick the toy shown on the TV off the conveyor belt into the bucket before the timer runs dry. Every catch makes the belt faster; one mistake ends the shift.
The shelf
Flick Striker
Swipe up to juggle, swipe right to shoot. Keep the ball up, time the volley, beat your best.
Lines
A white line sweeps across a track. Tap the row to stop it in the green: +3 dead centre, +1 on the edge. It speeds up with every stop, and more rows join in until you are working four at once. Leave a row too long and it starts to shake. One tap outside the green, or one row left too long, and it's over.
Flick Lab
Where new input ideas and mechanics get tried before they become games. Two concepts under test: a flick kick at a fairground target board, and a timing-ring shooter.
These are free, and they stay free.
No ads, no in-app purchases, nothing to unlock. If one of them got you through a commute, you can buy me a coffee instead.